Posted on September 13, 2010 by Prales .
Spells and Talents
So I’ve been poking around the PTR (I’ll have a bigger post soon with all my findings), and I noticed a lot of the glyphs have changed. I like the direction they’re headed, so I hope the changes that are made make it though to the live realm. If you didn’t know already, there’s going to be three glyph categories in 4.0 and Cataclysm. Minor, Major, and Prime. You have three glyph slots for each type of glyph.
If you’re looking to replace a glyph already in a slot, you will need a Vanishing Powder, which is available from Inscription vendors.
Just as one final note…glyphs are highly subject to change, but I think the way glyphs are at this moment show the direction they’re going in. Plus it’s just fun to look at “new” stuff.
Restoration Druid 4.0.1 Glyphs
Restoration Druid Prime Glyphs
- Swiftmend – Your Swiftmend ability no longer consumes a Rejuvenation or Regrowth effect from the target. (This is the same as the live glyph, but currently seems to be broken on the PTR)
- Lifebloom – Increases the critical effect chance of your Lifebloom by 10%.
- Regrowth – Your Regrowth heal-over-time will automatically refresh its duration on targets at or below 25% health.
- Rejuvenation – Increases the healing done by your Rejuvenation by 10%.
Restoration Druid Major Glyphs
- Innervate – When Innervate is cast on a friendly target other than the caster, the caster will gain 50% of Innervate’s effect.
- Thorns – Reduces the cooldown of your Thorns spell by 20 sec.
- Wild Growth – Wild Growth can affect 1 additional target.
- Healing Touch – When you Healing Touch, the cooldown of your Nature’s Swiftness is reduced by 5 sec.
- Rebirth – Players resurected by Rebirth are returned to live with 100% health.
Restoration Druid Minor Glyphs
- Mark of the Wild – Mana cost of your Mark of the Wild reduced by 50%.
- Unburdened Rebirth – Your Rebirth spell no longer requires a reagent.
My Restoration Glyph Choices
- Prime: Lifebloom and Rejuvenation for sure…then I need to see how the Swiftmend glyph pans out, and if it remains working how it’s currently setup.
- Major: Wild Growth, Rebirth, and probably Thorns. Will depend how often I’m using Innervate on other people, compared to my own mana needs.
- Minor: Mark of the Wild, Unburdened Rebirth, and Dash
Balance Druid 4.0.1 Glyphs
Balance Druid Prime Glyphs
- Moonfire – Increases the periodic damage of your Moonfire ability by 20%.
- Starfire – Your Starfire ability increases the duration of your Moonfire effect on the target by 3 sec, up to a maximum of 9 additional seconds.
- Starsurge – When your Starsurge deals damage, the cooldown remaining on your Starfall is reduced by 5 sec.
- Insect Swarm – Increases the damage of your Insect Swarm ability by 30%.
- Wrath – Your Wrath does 10% additional damage to target afflicted by your Insect Swarm.
Balance Druid Major Glyphs
- Starfall – Reduces the cooldown of Starfall by 30 sec.
- Hurricane – Your Hurricane ability now also slows the movement speed of its victims by 50%.
- Monsoon – Reduces the cooldown of your Typhoon spell by 3 sec.
- Solar Beam – Increases the duration of your Solar Beam silence by 5 sec.
Balance Druid Minor Glyphs
- Mark of the Wild – Mana cost of your Mark of the Wild reduced by 50%.
- Unburdened Rebirth – Your Rebirth spell no longer requires a reagent.
My Balance Glyph Choices
- Prime: Moonfire, Starfire, Insect Swarm
- Major: Starfall, Solar Beam, close tie between Hurrican and Monsoon…probably going with Hurricane.
- Minor: Mark of the Wild, Unburdened Rebirth, and Dash
Have more information on glyphs, or see one I missed? Leave me a comment below, I’d love to check it out!
Related Posts
@Naturalbob
I’m currently using the following glyphs:
Prime: Lifebloom, Rejuvenation, Swiftmend
Major: Thorns, Rebirth, Wild Growth
Minor: Wild, Unburdened Rebirth, Dash
You can also take a look at my updated post for the Live release of the patch: http://www.balancedundergrowth.info/spells-talents/4-0-1-live-restoration-druid-and-balance-druid-talents-and-glyphs
You can also take a look at my updated post for the Live release: http://www.balancedundergrowth.info/spells-talents/4-0-1-live-restoration-druid-and-balance-druid-talents-and-glyphs
November 8, 2010 at 11:29 am
ok I was reading but a lil blond can you put down the glyphs you recommend that a resto druid use.in all catagories.
November 8, 2010 at 10:41 am
I don’t know of any good posts off the top of my head. I’ve actually been pretty busy, so I haven’t had time to go through other blogs. I was hoping to have my own Balance post done soon, but I’m still unable to learn Insect Swarm on the PTR, so that’s thrown off my testing and playability.
I plan to have something up eventually though.
September 28, 2010 at 12:13 pm
Thank you….That makes so much sense. I just began playing on the PTR but haven’t really done serious healing on it yet. Thank you for the information I look forward to following you further as cata-countdown begins. Do you know of a good post for PTR balance spec’d information? Again, thank you for explaining it all too me?
September 25, 2010 at 11:50 pm
Hey Shawn,
Thanks for the questions. They made me think about glyphs in general a little more, and how me putting my “glyph choices” was a little pointless to begin with. Since changing glyphs out on the fly will be quite a bit easier in 4.0 and Cataclysm.
With that being said, what you’re seeing with my glyph choices is my gut feeling about them. I wasn’t able to test many of the glyphs because of professions being bugged/unavailable on the PTR. So I can’t answer performance questions about the Regrowth glyph other than speculation. My thought with it was I would rather be recasting Regrowth for the burst healing again, as well as another chance at Efflorescence, as opposed to not recasting. I’m assuming because it specifies the heal-over-time effect in the glyph, that a free burst heal won’t be provided, and no chance at Efflorescence. So Lifebloom was really the next logical choice (and I guess the only other choice right now).
To really decide, I’ll have to see how the Cataclysm fights work out, or even how healing works out in 4.0 in a raid with other healers. Since I know right now, I hardly ever see people at 25% health. Combine that with the shorter duration on Regrowth, and the fact I don’t think we’ll be rolling Regrowths on the raid. I’m just not even sure the people that hit 25% health will have an existing Regrowth on them. I’ll no doubt have one on the way if someone is that low, but then the glyph won’t really affect anything. It’s like the Rejuvenation glyph on live realms, it sounds like it’s going to be a clutch, life saving heal (and sometimes it is) but you still need to wait for the HOT to tick again. So then it just becomes a mana saving glyph, in it’s most stripped down form. Even on raid damage heavy fights, I can’t see the damage being so heavy that people are consistently at 25% health and Regrowth needing to be rolled out quickly (like Rejuvenation is now on fights like Blood Queen).
With Lifebloom, I plan to keep that rolling on the main tank. While critical heals come down to some RNG type factors as well, I’d rather have “extra” healing going into someone I know is taking substantial damage nearly all the time. Of course that’s my style, and I don’t think there’s really a wrong answer in terms of glyph choices…well, other than maybe using feral or balance ones.
Hopefully that wasn’t too long of an answer. The TL;DR version: changing glyphs out will be so easy in 4.0/Cataclysm that I shouldn’t have really bothered picking a “set” like I’m going to just use those on every fight. Since I’ll be changing them often fight to fight to optimize my healing.
September 18, 2010 at 12:20 pm
I have been looking around on the PTR for a day or two. Thank you for this post. I was wondering why, of your choices for Prime Glyphs, Regrowth wasn’t one of them? It seems that a heal that refreshes itself automatically when a player is low on health would be a better choice than lifebloom which only increases the chance of a critical effect not the crit itself. I’m not trying to be critical of your comments, I’m afraid that maybe I am missing something or am confused about what each of our choices actually does. For instance I question whether the regrowth performs in the same manner once it does reset. Is the HOT duration shorter on the second cast? I’m assuming the burst heal part is not part of the glyph’s effect. As I see it, having regrowth refresh during healing intensive raids, would save mana, allow for more time to spread the love when things are bleak, and effectively act as a haste boost to overall healing. Am I completely off track? Thanks
September 17, 2010 at 12:43 am